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AUTHOR'S PROFILE
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JAN ŠÍDLO
BORN 11. 1991
GAME DESIGN, GRAPHIC ASSETS AND MUSIC
SINCE 2008 COOPERATED WITH INFLAMES STUDIO 2017 FUSED INTO PERUN CREATIVE WHEN DEVELOPING HOBO: TOUGH LIFE,
THERE I WAS RESPONSIBLE FOR URBANISTIC ASPECTS OF LEVEL DESIGN AND 3D ASSETS OF ENVIROMENT AND PROPERTIES
AFTER FINISHING THE EARLY ACCES MAP OF HOBO:TOUGH LIFE I‘D ESTABLISHED THE ARTFORMER PROJECT.
MY CURRENT MAIN JOB IS 3D ARTIST IN SCS SOFTWARE DEVELOPING EUROTRUCK SIMULATOR 2 AND AMERICAN TRUCK SUMULATOR ENVIROMENT ASSESTS.
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